Things have been moving slowly lately due to winter time and a wall hit on graphics.
The original idea was to have as much animation that the main project would look and behave like a real drama, but the quality of the animation was simply not on point within the capacity for production, and a good enough voice cast would be very expensive.
Besides I didn't like the idea of only producing for PC. This is a simple game in terms of mechanics, and that would appeal to a more casual audience too, and they often use tablets. So I decided to move over to a tablet friendly setup.
Developing for tablet reduces the need for heavy animation which needs hair physics, facial animation, and realistic movement to become believable enough. It also reduces the interface complexity with various cursors and functions down to a finger tap solution. This removed a heavily load from my time and I can now focus more on making pretty still pictures for a so called Visual Novel. I have seen plenty of these games and 99% of them are of asian origin with anime/manga style, and I think this is different by far.
I am now devloping for PC and Android, and possible other platforms as I am waiting for the release of Visionaire Studio 5 which will be more stable for building for various platforms. Visionaire has a very supportive forum and I highly recommend it for adventuregame developers.
So below is an early alpha stage of a scene, half size, badly rendered and not filtered, and there will be minor animated elements in the final scene. But it is faster to make and easy to implement into the engine.
The original idea was to have as much animation that the main project would look and behave like a real drama, but the quality of the animation was simply not on point within the capacity for production, and a good enough voice cast would be very expensive.
Besides I didn't like the idea of only producing for PC. This is a simple game in terms of mechanics, and that would appeal to a more casual audience too, and they often use tablets. So I decided to move over to a tablet friendly setup.
Developing for tablet reduces the need for heavy animation which needs hair physics, facial animation, and realistic movement to become believable enough. It also reduces the interface complexity with various cursors and functions down to a finger tap solution. This removed a heavily load from my time and I can now focus more on making pretty still pictures for a so called Visual Novel. I have seen plenty of these games and 99% of them are of asian origin with anime/manga style, and I think this is different by far.
I am now devloping for PC and Android, and possible other platforms as I am waiting for the release of Visionaire Studio 5 which will be more stable for building for various platforms. Visionaire has a very supportive forum and I highly recommend it for adventuregame developers.
So below is an early alpha stage of a scene, half size, badly rendered and not filtered, and there will be minor animated elements in the final scene. But it is faster to make and easy to implement into the engine.
