The good thing about Youtube is that you no longer have to buy games to see if they are good. It is enough to watch snippets of gameplay and read comments.
And that is why Mass Effect: Andromeda will pass by. Why any developer can release such an awful package of junk is beyond me, especially when it comes from AAA developers.
Anyways, one thing is for sure: I will not attempt to "ulgify" the characters in my project that is based on real models to satisfy people with personal issues.
I am not saying that I am a better artist, by far, but I do not create through the "profit lens", and I'd rather put some passion into it and take my time.
And that is why Mass Effect: Andromeda will pass by. Why any developer can release such an awful package of junk is beyond me, especially when it comes from AAA developers.
Anyways, one thing is for sure: I will not attempt to "ulgify" the characters in my project that is based on real models to satisfy people with personal issues.
I am not saying that I am a better artist, by far, but I do not create through the "profit lens", and I'd rather put some passion into it and take my time.
This was just an example I found. But in reality it is way worse.
Really?
Disclaimer: Images from ME:A was found on google and do not belong to me, and credits go to the respected owners.
Slightly nervous character. The character Idle loops are only 50 frames so I have to make the best of it to combine expression in such a short time without getting that "wavy" loop feeling.
An last here is a crop of the latest scene I am working on to get a break from the first scene. There are still lots of missing objects, "grit" and filtering left.




