Sliding uphill

As the project is now in production, the Blender screen can look a bit threatening if it were not for the fact that I work all over the place on it at all time and thus remember what I'm doing.

Graphics have been test rendered, the story is constantly looked upon and refined, and placeholder scenes and animations are imported to Visionaite Studio for play testing, and it works good.

A prerednered style  requires the whole game to be fast laid out with place holders because the characters are polished all the way to the end. Since the development is kind of linear, it is impossible to do polished renders from the start in case I want to change things along the way.



Bro tip:
To make sure lip-syncing works before you have actors to speak lines, simply make lines with a Text To Speech software and export the audio. It's free :)




Lead character


 There may be a sharpen filter on this image, and the hair is older than in the top image.


 OMG what am I doing?