I have always believed in games that do not revolve around a core of violence and kill counts. What I look for in games are Theme and Story, Characters, Puzzle mechanics and Setting/Atmosphere.
For this unfinished project I tried to focus on that, but my writing skills are bad and the story became too messy and the whole thing became too big.
By too big I mean that I make game concepts and art in addition to having a regular day job, other game projects, a lovely girlfriend, two cats, hobbies and personal problems (not in that order). Only one person to make complete games of a certain quality is impossible in that setup.
So I drop many projects unfinished and try to increase my skills along the way and learn new things :)
This game was based on puzzle locks that needed a combination of wall buttons pressed to unlock. Then a machine would activate and reveal story parts and possibly unlock more wall buttons. The atmosphere was to be lonely, eerie like being alone in a huge wet cave. It would have felt very unlike modern titles since it was inspired by mid 90s games, but alas, I lack sound effects so some music I bought on the net would have to suffice. It is mostly empty rooms, but was planned to have floors above and below with different aestethics, and be filled with strange machines and other interesting stuff.
On a technical note it was made with Blender using only Logic Bricks, and I have since moved over to Unity as it is much more powerful and easier. Therefore it is Unoptimized and has no baked lights or anything fancy. Everything is dynamic in real time.
For this unfinished project I tried to focus on that, but my writing skills are bad and the story became too messy and the whole thing became too big.
The colors and brightness seems to be a bit off in this video. Look at the images below to see how it really looks.
So I drop many projects unfinished and try to increase my skills along the way and learn new things :)
This game was based on puzzle locks that needed a combination of wall buttons pressed to unlock. Then a machine would activate and reveal story parts and possibly unlock more wall buttons. The atmosphere was to be lonely, eerie like being alone in a huge wet cave. It would have felt very unlike modern titles since it was inspired by mid 90s games, but alas, I lack sound effects so some music I bought on the net would have to suffice. It is mostly empty rooms, but was planned to have floors above and below with different aestethics, and be filled with strange machines and other interesting stuff.
On a technical note it was made with Blender using only Logic Bricks, and I have since moved over to Unity as it is much more powerful and easier. Therefore it is Unoptimized and has no baked lights or anything fancy. Everything is dynamic in real time.
Example of a strange locked machine. The small white symbol is the lock.
Click to enlagre
Classic Myst style view, but original in real time.
Click to enlarge
The puzzle machine is opened and activated. The female thing is breathing and rigged specifically to look a bit realistic, as seen in the video.
Click to enlarge


